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Revista CD Expert 41
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CD Expert nº 41.iso
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Hellboy
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sara.ast
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2000-08-18
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234 lines
// DH INTERACTIVE LLC, COPYRIGHT (C) 1999
//
// sara.ast written at Thur Aug 17 16:06 1999
//
24 // file_type
112 // file_version
// sara // Session name
hit_general.wav
end
// *** This first section contains the names of all the win_anims used by the table
sara_idle
sara_idle_to_walk
sara_walk
sara_walk_to_idle
sara_idle_akimbo
sara_idle_check_watch
sara_kneeling_idle
sara_look_up_from_kneeling
sara_stand_up_from_kneeling
sara_idle_to_talk
sara_talk_cycle
sara_talk_to_idle
sara_idle_to_look_right
sara_look_right_cycle
sara_look_right_to_idle
sara_idle_to_look_left
sara_look_left_cycle
sara_look_left_to_idle
sara_turn_in_terror
end
// *** This second section contains the values for each anim state
sara_idle
sara_idle_to_walk
sara_walk
sara_walk_to_idle
sara_hit
sara_idle_akimbo
sara_idle_check_watch
sara_idle_seq_1
sara_idle_akimbo_seq_1
sara_idle_seq_2
sara_idle_check_watch_seq
sara_idle_akimbo_seq_2
sara_kneeling_idle
sara_look_up_from_kneeling
sara_stand_up_from_kneeling
sara_idle_to_talk
sara_talk_cycle
sara_talk_to_idle
sara_idle_to_look_right
sara_look_right_cycle
sara_look_right_to_idle
sara_idle_to_look_left
sara_look_left_cycle
sara_look_left_to_idle
sara_turn_in_terror
sara_terror_stricken
end
sara_idle // name of this anim_state
sara_idle // name for the win_anim for this state
sara_idle // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_idle_to_walk // name of this anim_state
sara_idle_to_walk // name for the win_anim for this state
sara_walk_to_idle // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_walk // name of this anim_state
sara_walk // name for the win_anim for this state
sara_walk // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_walk_to_idle // name of this anim_state
sara_walk_to_idle // name for the win_anim for this state
sara_idle // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_hit // name of this anim_state
sara_idle // name for the win_anim for this state
sara_idle // default link anim for this anim state
begin_end_frame 0 0
sound_effect 0
hit
impervious
// Begin entries for this anim state
end_of_entries
sara_idle_akimbo // name of this anim_state
sara_idle_akimbo // name for the win_anim for this state
sara_idle // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_idle_check_watch // name of this anim_state
sara_idle_check_watch // name for the win_anim for this state
sara_idle // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_idle_seq_1 // name of this anim_state
sara_idle // name for the win_anim for this state
sara_idle_akimbo_seq_1 // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_idle_akimbo_seq_1 // name of this anim_state
sara_idle_akimbo // name for the win_anim for this state
sara_idle_seq_2 // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_idle_seq_2 // name of this anim_state
sara_idle // name for the win_anim for this state
sara_idle_check_watch_seq // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_idle_check_watch_seq // name of this anim_state
sara_idle_check_watch // name for the win_anim for this state
sara_idle_akimbo_seq_2 // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_idle_akimbo_seq_2 // name of this anim_state
sara_idle_akimbo // name for the win_anim for this state
sara_idle_seq_1 // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_kneeling_idle // name of this anim_state
sara_kneeling_idle // name for the win_anim for this state
sara_look_up_from_kneeling // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_look_up_from_kneeling // name of this anim_state
sara_look_up_from_kneeling // name for the win_anim for this state
sara_kneeling_idle // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_stand_up_from_kneeling // name of this anim_state
sara_stand_up_from_kneeling // name for the win_anim for this state
sara_idle // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_idle_to_talk // name of this anim_state
sara_idle_to_talk // name for the win_anim for this state
sara_talk_cycle // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_talk_cycle // name of this anim_state
sara_talk_cycle // name for the win_anim for this state
sara_talk_cycle // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_talk_to_idle // name of this anim_state
sara_talk_to_idle // name for the win_anim for this state
sara_idle // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_idle_to_look_right // name of this anim_state
sara_idle_to_look_right // name for the win_anim for this state
sara_look_right_cycle // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_look_right_cycle // name of this anim_state
sara_look_right_cycle // name for the win_anim for this state
sara_look_right_cycle // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_look_right_to_idle // name of this anim_state
sara_look_right_to_idle // name for the win_anim for this state
sara_idle // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_idle_to_look_left // name of this anim_state
sara_idle_to_look_left // name for the win_anim for this state
sara_look_left_cycle // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_look_left_cycle // name of this anim_state
sara_look_left_cycle // name for the win_anim for this state
sara_look_left_cycle // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_look_left_to_idle // name of this anim_state
sara_look_left_to_idle // name for the win_anim for this state
sara_idle // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_turn_in_terror // name of this anim_state
sara_turn_in_terror // name for the win_anim for this state
sara_terror_stricken // default link anim for this anim state
// Begin entries for this anim state
end_of_entries
sara_terror_stricken // name of this anim_state
sara_turn_in_terror // name for the win_anim for this state
sara_terror_stricken // default link anim for this anim state
begin_end_frame 41 41
// Begin entries for this anim state
end_of_entries