home *** CD-ROM | disk | FTP | other *** search
/ Revista CD Expert 41 / CD Expert nº 41.iso / Hellboy / data1.cab / Game_Data / data / animtab / sara.ast < prev    next >
Text File  |  2000-08-18  |  8KB  |  234 lines

  1. //  DH INTERACTIVE LLC, COPYRIGHT (C) 1999 
  2. //
  3. //  sara.ast written at Thur Aug 17 16:06 1999
  4. //
  5.  
  6.  24                     //  file_type
  7. 112                     //  file_version
  8.  
  9. //  sara                //  Session name
  10. hit_general.wav
  11. end
  12.  
  13. // *** This first section contains the names of all the win_anims used by the table
  14. sara_idle
  15. sara_idle_to_walk
  16. sara_walk
  17. sara_walk_to_idle
  18. sara_idle_akimbo
  19. sara_idle_check_watch
  20. sara_kneeling_idle
  21. sara_look_up_from_kneeling
  22. sara_stand_up_from_kneeling
  23. sara_idle_to_talk
  24. sara_talk_cycle
  25. sara_talk_to_idle
  26. sara_idle_to_look_right
  27. sara_look_right_cycle
  28. sara_look_right_to_idle
  29. sara_idle_to_look_left
  30. sara_look_left_cycle
  31. sara_look_left_to_idle
  32. sara_turn_in_terror
  33.  
  34.  
  35.  
  36.  
  37.  
  38.  
  39.  
  40.  
  41. end
  42.  
  43. // *** This second section contains the values for each anim state
  44. sara_idle
  45. sara_idle_to_walk
  46. sara_walk
  47. sara_walk_to_idle
  48. sara_hit
  49. sara_idle_akimbo
  50. sara_idle_check_watch
  51. sara_idle_seq_1
  52. sara_idle_akimbo_seq_1
  53. sara_idle_seq_2
  54. sara_idle_check_watch_seq
  55. sara_idle_akimbo_seq_2
  56. sara_kneeling_idle
  57. sara_look_up_from_kneeling
  58. sara_stand_up_from_kneeling
  59. sara_idle_to_talk
  60. sara_talk_cycle
  61. sara_talk_to_idle
  62. sara_idle_to_look_right
  63. sara_look_right_cycle
  64. sara_look_right_to_idle
  65. sara_idle_to_look_left
  66. sara_look_left_cycle
  67. sara_look_left_to_idle
  68. sara_turn_in_terror
  69. sara_terror_stricken
  70.  
  71. end
  72.  
  73.  
  74.  
  75. sara_idle                    // name of this anim_state
  76. sara_idle                    // name for the win_anim for this state
  77. sara_idle                    // default link anim for this anim state
  78. // Begin entries for this anim state
  79. end_of_entries
  80.  
  81. sara_idle_to_walk                // name of this anim_state
  82. sara_idle_to_walk                // name for the win_anim for this state
  83. sara_walk_to_idle                // default link anim for this anim state
  84. // Begin entries for this anim state
  85. end_of_entries
  86.  
  87. sara_walk                    // name of this anim_state
  88. sara_walk                    // name for the win_anim for this state
  89. sara_walk                      // default link anim for this anim state
  90. // Begin entries for this anim state
  91. end_of_entries
  92.  
  93. sara_walk_to_idle                // name of this anim_state
  94. sara_walk_to_idle                // name for the win_anim for this state
  95. sara_idle                       // default link anim for this anim state
  96. // Begin entries for this anim state
  97. end_of_entries
  98.  
  99. sara_hit                // name of this anim_state
  100. sara_idle                // name for the win_anim for this state
  101. sara_idle                    // default link anim for this anim state
  102. begin_end_frame 0 0
  103. sound_effect 0
  104. hit
  105. impervious
  106. // Begin entries for this anim state
  107. end_of_entries
  108.  
  109. sara_idle_akimbo                 // name of this anim_state
  110. sara_idle_akimbo                       // name for the win_anim for this state
  111. sara_idle                       // default link anim for this anim state
  112. // Begin entries for this anim state
  113. end_of_entries
  114.  
  115. sara_idle_check_watch                 // name of this anim_state
  116. sara_idle_check_watch                  // name for the win_anim for this state
  117. sara_idle                       // default link anim for this anim state
  118. // Begin entries for this anim state
  119. end_of_entries
  120.  
  121. sara_idle_seq_1                 // name of this anim_state
  122. sara_idle                       // name for the win_anim for this state
  123. sara_idle_akimbo_seq_1                 // default link anim for this anim state
  124. // Begin entries for this anim state
  125. end_of_entries
  126.  
  127. sara_idle_akimbo_seq_1                 // name of this anim_state
  128. sara_idle_akimbo                 // name for the win_anim for this state
  129. sara_idle_seq_2                 // default link anim for this anim state
  130. // Begin entries for this anim state
  131. end_of_entries
  132.  
  133. sara_idle_seq_2                 // name of this anim_state
  134. sara_idle                       // name for the win_anim for this state
  135. sara_idle_check_watch_seq            // default link anim for this anim state
  136. // Begin entries for this anim state
  137. end_of_entries
  138.  
  139. sara_idle_check_watch_seq            // name of this anim_state
  140. sara_idle_check_watch                  // name for the win_anim for this state
  141. sara_idle_akimbo_seq_2                 // default link anim for this anim state
  142. // Begin entries for this anim state
  143. end_of_entries
  144.  
  145. sara_idle_akimbo_seq_2                     // name of this anim_state
  146. sara_idle_akimbo                      // name for the win_anim for this state
  147. sara_idle_seq_1                     // default link anim for this anim state
  148. // Begin entries for this anim state
  149. end_of_entries
  150.  
  151. sara_kneeling_idle             // name of this anim_state
  152. sara_kneeling_idle              // name for the win_anim for this state
  153. sara_look_up_from_kneeling        // default link anim for this anim state
  154. // Begin entries for this anim state
  155. end_of_entries
  156.  
  157. sara_look_up_from_kneeling        // name of this anim_state
  158. sara_look_up_from_kneeling        // name for the win_anim for this state
  159. sara_kneeling_idle             // default link anim for this anim state
  160. // Begin entries for this anim state
  161. end_of_entries
  162.  
  163. sara_stand_up_from_kneeling        // name of this anim_state
  164. sara_stand_up_from_kneeling        // name for the win_anim for this state
  165. sara_idle                 // default link anim for this anim state
  166. // Begin entries for this anim state
  167. end_of_entries
  168.  
  169. sara_idle_to_talk            // name of this anim_state
  170. sara_idle_to_talk            // name for the win_anim for this state
  171. sara_talk_cycle                // default link anim for this anim state
  172. // Begin entries for this anim state
  173. end_of_entries
  174.  
  175. sara_talk_cycle             // name of this anim_state
  176. sara_talk_cycle             // name for the win_anim for this state
  177. sara_talk_cycle                // default link anim for this anim state
  178. // Begin entries for this anim state
  179. end_of_entries
  180.  
  181. sara_talk_to_idle             // name of this anim_state
  182. sara_talk_to_idle             // name for the win_anim for this state
  183. sara_idle                // default link anim for this anim state
  184. // Begin entries for this anim state
  185. end_of_entries
  186.  
  187. sara_idle_to_look_right            // name of this anim_state
  188. sara_idle_to_look_right         // name for the win_anim for this state
  189. sara_look_right_cycle             // default link anim for this anim state
  190. // Begin entries for this anim state
  191. end_of_entries
  192.  
  193. sara_look_right_cycle            // name of this anim_state
  194. sara_look_right_cycle           // name for the win_anim for this state
  195. sara_look_right_cycle             // default link anim for this anim state
  196. // Begin entries for this anim state
  197. end_of_entries
  198.  
  199. sara_look_right_to_idle            // name of this anim_state
  200. sara_look_right_to_idle           // name for the win_anim for this state
  201. sara_idle                   // default link anim for this anim state
  202. // Begin entries for this anim state
  203. end_of_entries
  204.  
  205. sara_idle_to_look_left            // name of this anim_state
  206. sara_idle_to_look_left           // name for the win_anim for this state
  207. sara_look_left_cycle               // default link anim for this anim state
  208. // Begin entries for this anim state
  209. end_of_entries
  210.  
  211. sara_look_left_cycle            // name of this anim_state
  212. sara_look_left_cycle            // name for the win_anim for this state
  213. sara_look_left_cycle               // default link anim for this anim state
  214. // Begin entries for this anim state
  215. end_of_entries
  216.  
  217. sara_look_left_to_idle            // name of this anim_state
  218. sara_look_left_to_idle            // name for the win_anim for this state
  219. sara_idle                   // default link anim for this anim state
  220. // Begin entries for this anim state
  221. end_of_entries
  222.  
  223. sara_turn_in_terror            // name of this anim_state
  224. sara_turn_in_terror             // name for the win_anim for this state
  225. sara_terror_stricken               // default link anim for this anim state
  226. // Begin entries for this anim state
  227. end_of_entries
  228.  
  229. sara_terror_stricken            // name of this anim_state
  230. sara_turn_in_terror             // name for the win_anim for this state
  231. sara_terror_stricken               // default link anim for this anim state
  232. begin_end_frame 41 41
  233. // Begin entries for this anim state
  234. end_of_entries